/*
 * This file is part of the Boring Engine's Kirby Game.
 *
 * Copyright (c) 2011 by pf5234 <pf5234@users.sourceforge.net>.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

package kirby;

import com.googlecode.boringengine.Animator;
import com.googlecode.boringengine.lua.LuaFunction;

public abstract class GameObject {

    protected String name;
    protected int x, y, w, h;
    protected Animator anim;
    private static int levelH;

    public static void setLevel(Level lvl) {
        levelH = lvl.getHeight();
    }

    public String getName() { return name; }

    public int getX() { return x; }
    public int getY() { return y; }
    public int getWidth() { return w; }
    public int getHeight() { return h; }

    public void update() {
        update0();
        if (y > levelH) die();
    }

    public abstract void die();
    public abstract void doCollide(GameObject obj);
    public abstract void draw();
    public abstract boolean isEdible();
    public abstract String save();
    public abstract void update0();

    @LuaFunction
    public Object[] getPosition() {
        return new Object[] {x, y};
    }

    @LuaFunction
    public void setPosition(int lx, int ly) {
        x = lx;
        y = ly;
    }
}
